![]() ![]() The entries are arranged in the order they appear in the journal list in the game, which is chronological, and the player generally encounters the objects in the same order. The first section of the guide covers the locations of Sam's journal entry triggers - these are the items that prompt Sam's voiceover when interacted with. This seems to be a problem on Steam's part, and clicking on a picture will allow you to view it.) (NOTE: this walkthrough is picture intensive, and some of the picture links can appear to be broken. It's more a listing, as opposed to an actual walkthrough. Specific plot points are not covered or addressed. This guide contains minor spoilers, as far as sharing the locations of items. Hello, and welcome to my first Steam guide. I've also added an achievement guide by popular request - a lot of the achievements are fairly simple, but some definitely require some extra help. ![]() I'm going through and hopefully fixing some of the screenshots disappearing. I really appreciate that people are still finding this useful. #Gone home ending update#UPDATE 8/30/22: Wow! This guide is still getting comments. #Gone home ending code#Added a video explaining where Sam's locker code comes from. UPDATE: 7/19/14: Split the journal entries section into two sections because I wanted to add a video but ran out of room. It seems like every time I read through the guide I find another minor typo or oddly-worded description. #Gone home ending full#I may expand this into a full walkthrough eventually. It isn't intended to be used as a first-time walkthrough, but is instead intended as a completion checklist for those who have finished the game/know the story. Either ending would have been powerful and emotionally impactful, but it would have taken away too much from its themes of young love and Sam’s coming-of-age.This guide points out the locations of Sam's journal entries, the locations of the buttons and cassette tapes/cases, and a few easter eggs. I’m glad Gone Home didn’t add to that particular trend, which is common in LGBTQ fiction. The payoff is huge, and a big twist considering that the signs were pointing to tragedy. Instead of ending with a heartbreaking loss, we learn in a final diary from Sam that Lonnie couldn’t go through with joining the military, and she and Sam ran away together. I gradually rounded corners, not sure I wanted to see what was coming next, but Gone Home surprised me. I crept up the attic stairs as slowly as possible, frightened of what I was going to find once I got there. It’s an incredibly emotional scene, and I was afraid that Gone Home was going to parallel this moment. When another character checks on her, we learn that she has taken her own life. #Gone home ending movie#The movie ends with a LGBTQ character stating she wants to go to sleep. This line instantly conjured up a memory of The Children’s Hour – a movie released in 1961 based on a 1934 stage play starring Audrey Hepburn, Shirley MacLaine, and James Garner. Near the end, after Lonnie leaves, Sam, sounding depressed and weary, says in one of her diary logs that she’s going to go up into the attic to rest. The two cry and fall asleep together, but when Sam wakes up, Lonnie is gone, having departed for basic training. And in the next entry, Lonnie tells Sam life will eventually move on, but Sam says she doesn’t want her life to keep moving without her. ![]() In their last 48 hours together, she says that she can’t live without Lonnie. Additionally, there are two moments where Sam writes in her diary to Katie that hints that things will not turn out well. A storm is traditional foreshadowing found in literature to signal a bad forthcoming event. Gone Home hints toward a tragic ending at several points throughout the game. These clues paint a picture of Sam as a high school student in the ‘90s coming to terms with her sexuality and dealing with the social stigmas of the time. This makes players privy to private moments from Sam’s life, especially her relationship with a woman named Lonnie. Gone Home puts players in control of Sarah, but her sister Sam takes on the lead role by being the focus of the many notes Sarah finds throughout the mansion. Warning: this article contains major spoilers for Gone Home. The environment got the best of me a number of different times while playing Gone Home, but the most anxious I felt was right at the end when approaching the attic. These elements make sense, since you’re exploring a large, ominous mansion (which you know nothing about) while a storm rages outside. Gone Home is not a horror game, but it does a good job of building an atmosphere of tension and unfamiliarity. ![]()
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